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Complete
Divine Classes
Released in
May 2004, the Complete Divine is the second in a series of generic
sourcebooks designed to provide players with options to enhance certain
aspects of their characters. The Complete Divine's focus is on
clerics and druids, but it provides tools for faithful characters of every
class.
While
technically set in the default D&D campaign world of Greyhawk, the Complete
Divine emphasizes setting-neutral rules material. Most of the classes
are designed to be generic, something that a DM can drop into any campaign
world. This article intends to narrow the focus of each prestige class,
giving it a more specific place in the Eberron campaign setting. In
addition to helping you make the most out of the Complete Divine
sourcebook, this article presents nearly every deity or faith in Eberron
with at least one specific prestige class.
In some
cases where a prestige class' features were particularly tied to a
Greyhawk deities, the class is not included here. Where possible, though,
the class has been transferred to an equivalent Eberron deity. As with any
of the conversion articles featured on the Eberron Journal, incorporation
of every single class here would be rather overwhelming. Players and DMs
should work together to choose the classes and prestige classes that are
right for a given campaign.
Prestige
classes should be rare, especially in the Eberron campaign setting. They
should generally be reserved for PCs and major villains.
Basic
Classes
Favored Soul
"You must understand, the Keeper has blessed me with such gifts.
Offering him your life is the least I can do to thank him."
In Eberron, divine magic is a miracle of faith. Even those with faith
are rarely blessed with power, and the connections between divinity and
the common races is mysterious. A favored soul is someone whose power is
even more confounding to the few theologians aware of them: while they
lack any sort of clerical training, they are nonetheless endowed with the
ability to work miracles. Once a favored soul has been touched by the
divine, he learns to praise the deity who grants him power. Such worship
comes naturally, for only those who already reflect the ideals of their
patron deity are capable of becoming favored souls.
Shugenja
"The four sacred elements achieve perfect balance in our world,
making it greater than any of the planes beyond. If respected and studied,
their power can be harnessed, but balance must always be preserved."
Elemental worship
has been a part of Eberron since before the common races first praised the
Sovereign Host. The origin of the shugenja religion are one of the order's
many secrets, but some facts are clear: they are few, they
include members from every common race, and they are dedicated to
protecting Eberron from those who abuse elemental power. Shugenjas draw
their magic from a combination of faithful reverence and scientific study,
and must commit themselves to a particular order within the Cult of Four.
Disguising themselves as sorcerers or druids, whom they often
regard with a bit of competitive disdain, shugenjas travel the world in
search of threats to elemental balance. For more on shugenjas and the Cult
of Four, click here.
Spirit Shaman
"My totem tells me that an old and stubborn spirit named Hetmasa
tends these brambles. The way will be easier once he has received his
proper consideration."
Spirit shamans represent members of societies that revere nature but follow
a different path than the mainstream druids of Eberron. Some Talenta wise
men follow this path, as do the savages of undiscovered tribes in Xen'drik
and the lizardfolk shamans of Q'barra. Even some druids of Khorvaire become
spirit shamans, listening to what they call the "whispers of Eberron."
Finally, some spirit shamans are members of the Greensinger druid sect
who worship the fey of Thelanis more than nature itself. Spirit shamans
may not be as common as druids, but they make powerful enemies or allies
to those exploring the natural world.
Prestige
Classes
Black Flame Zealot
"There is another voice in the Flame. I know you hear it. Heed
its call, and it will give you true power to strike down the impure."
The Church of the Silver Flame has a long history of champions whose
methods in the fight against evil have been questionable. Most people
assume that this is the result of individual clergy members pursuing an
approach in which the ends justify the means. In fact, a deeply secret
order within the Church selects such champions and sets them on a darker
path. This cabal denies the interpretive power of the Speaker and takes
the Flame's proclamations as literally as possible. The Black Flame cabal,
so named for the flame-shaped blade given to each of its initiates,
trains those who are willing to pursue espionage and assassination missions
on behalf of the church. Some members find a balance between light and
darkness, but most succumb to the evil influence, corrupted by the Flame-bound
demon whose lies they choose to believe.
Blighter
"My sisters are content to stand by and watch the world die. I
am not. I know the flames of cleansing destruction are coming, because
I will bring them."
The Children of Winter are an
order of druids who worship death and decay. They believe that the world
must die in order to be reborn, and see themselves as agents of that transition.
Some of members simply respect death as a part of the natural cycle, while
others actively pursue it. The most powerful and twisted Children of Winter
become blighters, preparing the way for destruction by sapping the world
of life. Renouncing all benevolent aspects of their connection to nature,
they become opposed in every way to the principles of mainstream druids.
Church Inquisitor
"No, Brother, a demonic possession is not the most heinous discovery
I can make. Far more horrifying is the priest who turns away from the
Flame, possessed only by his own greed or wrath."
The exorcists of the Silver Flame are renowned demon hunters, but they
usually direct their talents to the destruction of visible foes. The
Church inquisitor knows that not every demon can be exorcised with a holy
smite. Church inquisitors pursue fiends who attack the Silver Flame more
subtly ...as well as more mundane threats of corruption from within. Few
clergy members attain the powers of a Church inquisitor, so those who
take this role spend their careers traveling between different nations,
stopping at Silver Flame churches and monasteries to ferret out the traitorous
and corrupt.
Consecrated Harrier
"Those who violate the sanctity of home and hearth, of trusting
neighbors and righteous laws, cannot hope to hide from me. Boldrei will
show me the way."
The church of the Sovereign Host is less given to hierarchy and doctrine
than that of the Silver Flame, but that doesn't mean that its individual
temples are isolated from one another. One international group that ties
the Sovereign Host faithful together is a holy constabulary force whose
members revere Boldrei, the lawbringer. These consecrated harriers travel
throughout Khorvaire, performing missions for the church, enforcing just
laws and hunting the most dangerous agents of the Dark Six. The harriers
have no legal power in any of the nations of Khorvaire, but have established
cordial working relationships with authorities in Aundair, Breland, the
Mror Holds, and Q'barra.
Contemplative
"They say the High Abbess knows more about the Sovereign Host
than anyone alive, that she is visited by bright beings from Syrania...
and that during their visits, she is the one answering questions."
In most cases, those clerics who dedicate themselves to a single member
of the Sovereign Host establish a more profound connection to their god
than a cleric who worships all nine members. But making a connection to
the gods requires an understanding of how all members of the Sovereign
Host relate to one another. Clerics who study these relationships become
Contemplatives, and form a stronger connection to the divine family than
any worshipper of an individual member.
Divine Crusader
"Do not blame yourself for falling so quickly. My sword arm is
guided by Kalineth Valior, who lived a thousand years slaying dragons
mightier than an army of your ancestors."
The divine crusaders are the warrior-priests of the Valenar, elves who
glorify their ancestors in combat and gain divine protection in return.
Each crusader channels the powers of a patron ancestor, gaining a measure
of combat prowess and protection from arcane energies. Divine crusaders
are honorable in war, but most support the expansion of Valenar's borders
and will gladly participate in raids on other nations. All divine crusaders
gain some power to resist the attacks of their enemies, and a few are
granted powers that ward specifically against evil.
Divine Oracle
"I spent my life trying to achieve the wisdom of Aureon's oracles,
and now that I know what they know, I feel more ignorant than ever before."
The future holds many secrets, and its students are myriad. From the dragon
prophets of Argonnessen to the more pragmatic diviners of the Zilargo
Trust, many turn to magic in an effort to understand the unknown. Aureon
is the patron of these seekers, and grants power to both mages and clerics
who pursue the study of knowledge. Divine oracles are the most successful
of these, and are undoubtedly the most gifted seers in Khorvaire. Only
a few can hope to achieve even a measure of such ability, but many attempt
it. They congregate at the great temple to Aureon in Fairhaven, hoping
that their rigorous study and unerring faith will grant them access to
secrets of the past, present, and future.
Entropomancer
"The Cult speaks of elemental balance, but it is the elements
themselves that weigh too heavily upon the universe. This world begs to
be drawn into the Void, to experience the cleansing touch of annihilation."
The shugenjas originally created the Cult of Four because closely monitoring
the different orders of elemental worship was the only way to keep them
in balance. However, even within the Cult, one order is forbidden. The
study of Void, sometimes referred to as the final element, is considered
frivolous by some and dangerous by others. Entropomancers are the reason
for this restriction. Throughout the Cult of Four's history, maverick
students of the Void have harnessed its power over nothingness. The resulting
power is singularly destructive, and rogue entropomancers are one of the
primary enemies of the Cult of Four. Most entropomancers are convinced
that they can control the power of Void, but the weak-minded become lost
within the paradox it represents, slipping into madness forever.
Evangelist
"Friends, you come to me with full pockets and empty hearts. In
the name of our Friend in Prosperity, I invite you to take part in the
bounty of this bazaar. Take faith in Kol Korran, and he will help you
buy a piece of happiness!"
Unlike the Church of the Silver Flame, the followers of the Sovereign
Host do not generally use evangelists in the traditional sense. Of course,
the silver-tongued lay ministers of Kol Korran are anything but traditional.
While their ostensible mission is to advance the religion of the god of
commerce and travel, evangelists of Kol Korran just as often use their
divinely inspired charm to improve the terms of an agreement in their
favor. When critics accuse them of blasphemy, any evangelist is quick
to invoke one of Kol Korran's most essential teachings: the individual
pursuit of wealth and happiness eventually serves the greater community.
Geomancer
"Whether harnessed with a wizard's chanting or a through a druid's
love for Eberron's fertile soil, all magic is connected. It flows through
the blood of the earth, and it flows through my blood."
When an artificer weaves magic into a cloak or cutlass, she makes no distinction
between the arcane and the divine. A geomancer is a spellcaster who has
made the same discovery and dedicated her life to studying the interactions
between natural magic and more systematic incantations. Only one such
geomancer is known to exist on Khorvaire, a female shifter who was raised
as a druid but also possesses a natural talent for sorcery. Moreso than
most shifters, she has a particularly catlike appearance, but her bestial
visage belies a brilliant mind. She studies the nature of magic in the
heart of the Eldeen Reaches, and may be willing to share her secrets with
those who can help her explore new arcane mysteries.
Holy Liberator
"True goodness requires freedom, because only in the absence of
rigid rules can we prove that our virtuous decisions are made from goodness
of heart, not fear of punishment."
The God of Strength at Arms empowers freedom fighters across Eberron.
Holy liberators are Dol Dorn's champions, riding to the defense of individual
rights rather than the laws of kings. While holy liberators respect Boldrei
and the concept of community, they are suspicious of strong government
and quick to act when rulers become oppressors. Holy liberators respect
followers of Dol Arrah and the Silver Flame, but sparks tend to fly when
a holy liberator has to work with a paladin.
Hospitaler
"Put your gold away, soldier. This isn't a House Jorasco mercenary
clinic. Boldrei helps all people of faith."
During the Last War, servants of the Sovereign Host were torn between
different facets of their spiritual missions. Clerics of Olladra were
sworn to heal those in need, but most refused to participate in war. Servants
of Boldrei, however, did not see any hypocrisy in focusing on giving aid
to soldiers of their own nations.
The hospitalers were healers and a soldiers who rode to war with the mission
to help the wounded. Many hospitalers fell in pursuit of their healing
mission, but those who remain are sure to be welcomed by any soldiers.
Pious Templar
"You dare trespass on the holy ground of Balinor's Sanctuary?
Though you are many, I urge you to stand down. The Great Hunter's power
is in my axe, and his strength is far greater than yours."
During the Last War, many Sovereign Host temples and shrines were destroyed
in the fighting. All followers of the Sovereign Host were saddened by
this, and faithful families sent their sons and daughters to prevent further
sacrilege. The pious templars now serve under clerics of all Sovereign
Host deities. Each templar pledges their service to a particular holy
site and generally spends his life protecting it, though some travel from
temple to temple in search of clerics in need.
Rainbow Servant
"We stumbled upon the ziggurat deep in the interior of Xen'drik.
Its inhabitants wore rainbow-feathered cloaks and smiled at us as we approached.
But when we tried to enter, we were confronted with an impassible wall
of force. The guardians continued to smile as we turned away and altered
our course."
While the Church of the Silver Flame worships the Flame's power through
the intermediary of a martyr who died just a few centuries ago, the religion's
roots are far older. The Silver Flame was ignited when the couatls battled
the raskshasas at the dawn of time and sacrificed themselves to bind the
fiends in Khyber. Rainbow servants are arcanists who have discovered this
history and worship Eberron's few remaining couatls as living exemplars
of the Silver Flame. They are rare and likely to be misunderstood in Thrane,
so the few that exist live among the Maruk Ghaash'kala in the Demon Wastes
or in a secret jungle temples.
Sacred Fist
"So then the monk announced that he was about to use a 'flaming
fist attack.' Silly me: I thought it was a figure of speech."
Like the older religions of Khorvaire, the Church of the Silver Flame
sponsors monasteries whose members combine scholarship, contemplation,
and martial training. The Sacred Fists of the Silver Flame emphasize purity,
believing that their own bodies are fueled and cleansed by sacred fire.
Indeed, druing combat, their fists explode into silvery light, burning
their way through impure enemies.
Stormlord
"The so-called Mark of Storm is a perversion of the Devourer's
gift. Tonight we strike the Lyrandar fleet and claim the blasphemers'
spoils for our master!"
Stormlords are among the Devourer's most powerful followers. They delight
in destruction and chaos, riding thunderclouds to cast lightning at hapless
travelers. Marauding along coastlines and a few of Eberron's inland seas,
they serve as an inspiration for the Devourer's lesser worshippers. They
rarely cooperate with other members of the Dark Six, possessing little
patience for plans that do not unfold with the speed and devastation of
a summer hurricane.
Temple Raider
"Traveler, silence my footsteps and quicken my hands, so that
I may take a treasure from the servants of the Host who spurned you."
Some rogues, especially those who dare to violate holy sanctuaries, are
willing to pledge to any god who will show them favor. Even those who
would never think of worshipping the Dark Six have compromised upon seeing
others draw power from the Traveler, patron of scoundrels and thieves.
Temple raiders learn how to augment their roguish skills with divine luck,
and delight in stealing relics from more traditional religions.
Ur-Priest
"If I have power and I do not believe, how can the gods exist?
When you bow before the Silver Flame or Sovereign Host, you worship men,
not gods! If you're going to worship a man, at least worship one with
the wisdom to see the world as it really is."
Throughout Khorvaire, there exist people who have worked miracles as impressive
as the clerics of well-known gods, but who pledge their faith to abstract
ideals. Ur-priests are godless clerics who literally worship themselves,
taking an ideal of self-confidence and perverting it into an arrogant,
self-congratulatory religion. Having circumvented the normal "rules"
for accessing divine power, they learn how to absorb the conviction of
others' beliefs as a parasite infests a host.
Void Disciple
"Just as the elements keep one another in balance, nothingness
provides a counterpoint to all that exists. Every disciple learns that
nothing is impossible to understand, but ignorance of nothing is the definition
of wisdom."
The Cult of Four is correct in its belief that Void is both enigmatic
and dangerous. However, not all who defy the Cult and join the Order of
Ineffable Mysteries pursue the mad path of entropomancy. A few become
Void disciples, wise students of the final element. Their power is great,
but they must remain hidden, for the Cult of Four makes no distinction
between them and their evil counterparts.
Warpriest
"I told Queen Aurala that General ir'Kalth mutters foul prayers
before every battle, that our enemies are covered in welts and wounds
before the fighting even begins, but she seemed unconcerned. I can't argue...
the general gets results."
Spellcasting clerics are traditionally the martial arm of any church,
training in battle and receiving more divine might than cloistered clergy.
Some say the gods relish war, and the warpriests suggest that there may
be some credence to such theories. During the Last War, religious soldiers
who pledged loyalty to certain gods gained powers that helped them rise
through the ranks. Warpriests devoted to Dol Arrah fought for armies they
believed in, though occasionally this meant they fought against one another.
Most pledged loyalty to a specific nation, but would go out of their way
to challenge warpriests who revered the Mockery.
This
article was written by Johnny "Jhonen Olain"
O'Neal, with help and ideas by Jeddy "jedi8187" Kight, Jukka
"NiTessine" Särkijärvi, and the members of the official Eberron message
board. All associated copyrights are property of Wizards of the Coast.
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