Complete Divine Classes

Released in May 2004, the Complete Divine is the second in a series of generic sourcebooks designed to provide players with options to enhance certain aspects of their characters. The Complete Divine's focus is on clerics and druids, but it provides tools for faithful characters of every class. 

While technically set in the default D&D campaign world of Greyhawk, the Complete Divine emphasizes setting-neutral rules material. Most of the classes are designed to be generic, something that a DM can drop into any campaign world. This article intends to narrow the focus of each prestige class, giving it a more specific place in the Eberron campaign setting. In addition to helping you make the most out of the Complete Divine sourcebook, this article presents nearly every deity or faith in Eberron with at least one specific prestige class.

In some cases where a prestige class' features were particularly tied to a Greyhawk deities, the class is not included here. Where possible, though, the class has been transferred to an equivalent Eberron deity. As with any of the conversion articles featured on the Eberron Journal, incorporation of every single class here would be rather overwhelming. Players and DMs should work together to choose the classes and prestige classes that are right for a given campaign.

Prestige classes should be rare, especially in the Eberron campaign setting. They should generally be reserved for PCs and major villains. 


Basic Classes

Favored Soul
"You must understand, the Keeper has blessed me with such gifts. Offering him your life is the least I can do to thank him."
In Eberron, divine magic is a miracle of faith. Even those with faith are rarely blessed with power, and the connections between divinity and the common races is mysterious. A favored soul is someone whose power is even more confounding to the few theologians aware of them: while they lack any sort of clerical training, they are nonetheless endowed with the ability to work miracles. Once a favored soul has been touched by the divine, he learns to praise the deity who grants him power. Such worship comes naturally, for only those who already reflect the ideals of their patron deity are capable of becoming favored souls.

Shugenja
"The four sacred elements achieve perfect balance in our world, making it greater than any of the planes beyond. If respected and studied, their power can be harnessed, but balance must always be preserved."
Elemental worship has been a part of Eberron since before the common races first praised the Sovereign Host. The origin of the shugenja religion are one of the order's many secrets, but some facts are clear: they are few, they include members from every common race, and they are dedicated to protecting Eberron from those who abuse elemental power. Shugenjas draw their magic from a combination of faithful reverence and scientific study, and must commit themselves to a particular order within the Cult of Four. Disguising themselves as sorcerers or druids, whom they often regard with a bit of competitive disdain, shugenjas travel the world in search of threats to elemental balance. For more on shugenjas and the Cult of Four, click here.

Spirit Shaman
"My totem tells me that an old and stubborn spirit named Hetmasa tends these brambles. The way will be easier once he has received his proper consideration."
Spirit shamans represent members of societies that revere nature but follow a different path than the mainstream druids of Eberron. Some Talenta wise men follow this path, as do the savages of undiscovered tribes in Xen'drik and the lizardfolk shamans of Q'barra. Even some druids of Khorvaire become spirit shamans, listening to what they call the "whispers of Eberron." Finally, some spirit shamans are members of the Greensinger druid sect who worship the fey of Thelanis more than nature itself. Spirit shamans may not be as common as druids, but they make powerful enemies or allies to those exploring the natural world.

Prestige Classes

Black Flame Zealot
"There is another voice in the Flame. I know you hear it. Heed its call, and it will give you true power to strike down the impure."
The Church of the Silver Flame has a long history of champions whose methods in the fight against evil have been questionable. Most people assume that this is the result of individual clergy members pursuing an approach in which the ends justify the means. In fact, a deeply secret order within the Church selects such champions and sets them on a darker path. This cabal denies the interpretive power of the Speaker and takes the Flame's proclamations as literally as possible. The Black Flame cabal, so named for the flame-shaped blade given to each  of its initiates, trains those who are willing to pursue espionage and assassination missions on behalf of the church. Some members find a balance between light and darkness, but most succumb to the evil influence, corrupted by the Flame-bound demon whose lies they choose to believe.

Blighter
"My sisters are content to stand by and watch the world die. I am not. I know the flames of cleansing destruction are coming, because I will bring them." 
The Children of Winter are an order of druids who worship death and decay. They believe that the world must die in order to be reborn, and see themselves as agents of that transition. Some of members simply respect death as a part of the natural cycle, while others actively pursue it. The most powerful and twisted Children of Winter become blighters, preparing the way for destruction by sapping the world of life. Renouncing all benevolent aspects of their connection to nature, they become opposed in every way to the principles of mainstream druids.

Church Inquisitor
"No, Brother, a demonic possession is not the most heinous discovery I can make. Far more horrifying is the priest who turns away from the Flame, possessed only by his own greed or wrath."
The exorcists of the Silver Flame are renowned demon hunters, but they usually direct their talents to the destruction of visible foes. The Church inquisitor knows that not every demon can be exorcised with a holy smite. Church inquisitors pursue fiends who attack the Silver Flame more subtly ...as well as more mundane threats of corruption from within. Few clergy members attain the powers of a Church inquisitor, so those who take this role spend their careers traveling between different nations, stopping at Silver Flame churches and monasteries to ferret out the traitorous and corrupt.

Consecrated Harrier
"Those who violate the sanctity of home and hearth, of trusting neighbors and righteous laws, cannot hope to hide from me. Boldrei will show me the way."
The church of the Sovereign Host is less given to hierarchy and doctrine than that of the Silver Flame, but that doesn't mean that its individual temples are isolated from one another. One international group that ties the Sovereign Host faithful together is a holy constabulary force whose members revere Boldrei, the lawbringer. These consecrated harriers travel throughout Khorvaire, performing missions for the church, enforcing just laws and hunting the most dangerous agents of the Dark Six. The harriers have no legal power in any of the nations of Khorvaire, but have established cordial working relationships with authorities in Aundair, Breland, the Mror Holds, and Q'barra.

Contemplative
"They say the High Abbess knows more about the Sovereign Host than anyone alive, that she is visited by bright beings from Syrania... and that during their visits, she is the one answering questions."
In most cases, those clerics who dedicate themselves to a single member of the Sovereign Host establish a more profound connection to their god than a cleric who worships all nine members. But making a connection to the gods requires an understanding of how all members of the Sovereign Host relate to one another. Clerics who study these relationships become Contemplatives, and form a stronger connection to the divine family than any worshipper of an individual member.

Divine Crusader
"Do not blame yourself for falling so quickly. My sword arm is guided by Kalineth Valior, who lived a thousand years slaying dragons mightier than an army of your ancestors."
The divine crusaders are the warrior-priests of the Valenar, elves who glorify their ancestors in combat and gain divine protection in return. Each crusader channels the powers of a patron ancestor, gaining a measure of combat prowess and protection from arcane energies. Divine crusaders are honorable in war, but most support the expansion of Valenar's borders and will gladly participate in raids on other nations. All divine crusaders gain some power to resist the attacks of their enemies, and a few are granted powers that ward specifically against evil.

Divine Oracle
"I spent my life trying to achieve the wisdom of Aureon's oracles, and now that I know what they know, I feel more ignorant than ever before."
The future holds many secrets, and its students are myriad. From the dragon prophets of Argonnessen to the more pragmatic diviners of the Zilargo Trust, many turn to magic in an effort to understand the unknown. Aureon is the patron of these seekers, and grants power to both mages and clerics who pursue the study of knowledge. Divine oracles are the most successful of these, and are undoubtedly the most gifted seers in Khorvaire. Only a few can hope to achieve even a measure of such ability, but many attempt it. They congregate at the great temple to Aureon in Fairhaven, hoping that their rigorous study and unerring faith will grant them access to secrets of the past, present, and future.

Entropomancer
"The Cult speaks of elemental balance, but it is the elements themselves that weigh too heavily upon the universe. This world begs to be drawn into the Void, to experience the cleansing touch of annihilation."
The shugenjas originally created the Cult of Four because closely monitoring the different orders of elemental worship was the only way to keep them in balance. However, even within the Cult, one order is forbidden. The study of Void, sometimes referred to as the final element, is considered frivolous by some and dangerous by others. Entropomancers are the reason for this restriction. Throughout the Cult of Four's history, maverick students of the Void have harnessed its power over nothingness. The resulting power is singularly destructive, and rogue entropomancers are one of the primary enemies of the Cult of Four. Most entropomancers are convinced that they can control the power of Void, but the weak-minded become lost within the paradox it represents, slipping into madness forever.

Evangelist
"Friends, you come to me with full pockets and empty hearts. In the name of our Friend in Prosperity, I invite you to take part in the bounty of this bazaar. Take faith in Kol Korran, and he will help you buy a piece of happiness!"
Unlike the Church of the Silver Flame, the followers of the Sovereign Host do not generally use evangelists in the traditional sense. Of course, the silver-tongued lay ministers of Kol Korran are anything but traditional. While their ostensible mission is to advance the religion of the god of commerce and travel, evangelists of Kol Korran just as often use their divinely inspired charm to improve the terms of an agreement in their favor. When critics accuse them of blasphemy, any evangelist is quick to invoke one of Kol Korran's most essential teachings: the individual pursuit of wealth and happiness eventually serves the greater community.

Geomancer
"Whether harnessed with a wizard's chanting or a through a druid's love for Eberron's fertile soil, all magic is connected. It flows through the blood of the earth, and it flows through my blood."
When an artificer weaves magic into a cloak or cutlass, she makes no distinction between the arcane and the divine. A geomancer is a spellcaster who has made the same discovery and dedicated her life to studying the interactions between natural magic and more systematic incantations. Only one such geomancer is known to exist on Khorvaire, a female shifter who was raised as a druid but also possesses a natural talent for sorcery. Moreso than most shifters, she has a particularly catlike appearance, but her bestial visage belies a brilliant mind. She studies the nature of magic in the heart of the Eldeen Reaches, and may be willing to share her secrets with those who can help her explore new arcane mysteries.

Holy Liberator
"True goodness requires freedom, because only in the absence of rigid rules can we prove that our virtuous decisions are made from goodness of heart, not fear of punishment."
The God of Strength at Arms empowers freedom fighters across Eberron. Holy liberators are Dol Dorn's champions, riding to the defense of individual rights rather than the laws of kings. While holy liberators respect Boldrei and the concept of community, they are suspicious of strong government and quick to act when rulers become oppressors. Holy liberators respect followers of Dol Arrah and the Silver Flame, but sparks tend to fly when a holy liberator has to work with a paladin.

Hospitaler
"Put your gold away, soldier. This isn't a House Jorasco mercenary clinic. Boldrei helps all people of faith."
During the Last War, servants of the Sovereign Host were torn between different facets of their spiritual missions. Clerics of Olladra were sworn to heal those in need, but most refused to participate in war. Servants of Boldrei, however, did not see any hypocrisy in focusing on giving aid to soldiers of their own nations.
The hospitalers were healers and a soldiers who rode to war with the mission to help the wounded. Many hospitalers fell in pursuit of their healing mission, but those who remain are sure to be welcomed by any soldiers.

Pious Templar
"You dare trespass on the holy ground of Balinor's Sanctuary? Though you are many, I urge you to stand down. The Great Hunter's power is in my axe, and his strength is far greater than yours."
During the Last War, many Sovereign Host temples and shrines were destroyed in the fighting. All followers of the Sovereign Host were saddened by this, and faithful families sent their sons and daughters to prevent further sacrilege. The pious templars now serve under clerics of all Sovereign Host deities. Each templar pledges their service to a particular holy site and generally spends his life protecting it, though some travel from temple to temple in search of clerics in need.

Rainbow Servant
"We stumbled upon the ziggurat deep in the interior of Xen'drik. Its inhabitants wore rainbow-feathered cloaks and smiled at us as we approached. But when we tried to enter, we were confronted with an impassible wall of force. The guardians continued to smile as we turned away and altered our course."
While the Church of the Silver Flame worships the Flame's power through the intermediary of a martyr who died just a few centuries ago, the religion's roots are far older. The Silver Flame was ignited when the couatls battled the raskshasas at the dawn of time and sacrificed themselves to bind the fiends in Khyber. Rainbow servants are arcanists who have discovered this history and worship Eberron's few remaining couatls as living exemplars of the Silver Flame. They are rare and likely to be misunderstood in Thrane, so the few that exist live among the Maruk Ghaash'kala in the Demon Wastes or in a secret jungle temples.

Sacred Fist
"So then the monk announced that he was about to use a 'flaming fist attack.' Silly me: I thought it was a figure of speech." 
Like the older religions of Khorvaire, the Church of the Silver Flame sponsors monasteries whose members combine scholarship, contemplation, and martial training. The Sacred Fists of the Silver Flame emphasize purity, believing that their own bodies are fueled and cleansed by sacred fire. Indeed, druing combat, their fists explode into silvery light, burning their way through impure enemies.

Stormlord
"The so-called Mark of Storm is a perversion of the Devourer's gift. Tonight we strike the Lyrandar fleet and claim the blasphemers' spoils for our master!"
Stormlords are among the Devourer's most powerful followers. They delight in destruction and chaos, riding thunderclouds to cast lightning at hapless travelers. Marauding along coastlines and a few of Eberron's inland seas, they serve as an inspiration for the Devourer's lesser worshippers. They rarely cooperate with other members of the Dark Six, possessing little patience for plans that do not unfold with the speed and devastation of a summer hurricane.

Temple Raider
"Traveler, silence my footsteps and quicken my hands, so that I may take a treasure from the servants of the Host who spurned you."
Some rogues, especially those who dare to violate holy sanctuaries, are willing to pledge to any god who will show them favor. Even those who would never think of worshipping the Dark Six have compromised upon seeing others draw power from the Traveler, patron of scoundrels and thieves. Temple raiders learn how to augment their roguish skills with divine luck, and delight in stealing relics from more traditional religions.

Ur-Priest
"If I have power and I do not believe, how can the gods exist? When you bow before the Silver Flame or Sovereign Host, you worship men, not gods! If you're going to worship a man, at least worship one with the wisdom to see the world as it really is."
Throughout Khorvaire, there exist people who have worked miracles as impressive as the clerics of well-known gods, but who pledge their faith to abstract ideals. Ur-priests are godless clerics who literally worship themselves, taking an ideal of self-confidence and perverting it into an arrogant, self-congratulatory religion. Having circumvented the normal "rules" for accessing divine power, they learn how to absorb the conviction of others' beliefs as a parasite infests a host.

Void Disciple
"Just as the elements keep one another in balance, nothingness provides a counterpoint to all that exists. Every disciple learns that nothing is impossible to understand, but ignorance of nothing is the definition of wisdom."
The Cult of Four is correct in its belief that Void is both enigmatic and dangerous. However, not all who defy the Cult and join the Order of Ineffable Mysteries pursue the mad path of entropomancy. A few become Void disciples, wise students of the final element. Their power is great, but they must remain hidden, for the Cult of Four makes no distinction between them and their evil counterparts.

Warpriest
"I told Queen Aurala that General ir'Kalth mutters foul prayers before every battle, that our enemies are covered in welts and wounds before the fighting even begins, but she seemed unconcerned. I can't argue... the general gets results."
Spellcasting clerics are traditionally the martial arm of any church, training in battle and receiving more divine might than cloistered clergy. Some say the gods relish war, and the warpriests suggest that there may be some credence to such theories. During the Last War, religious soldiers who pledged loyalty to certain gods gained powers that helped them rise through the ranks. Warpriests devoted to Dol Arrah fought for armies they believed in, though occasionally this meant they fought against one another. Most pledged loyalty to a specific nation, but would go out of their way to challenge warpriests who revered the Mockery.


This article was written by Johnny "Jhonen Olain" O'Neal, with help and ideas by Jeddy "jedi8187" Kight, Jukka "NiTessine" Särkijärvi, and the members of the official Eberron message board. All associated copyrights are property of Wizards of the Coast.

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