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Items
and Artifacts
Thanks to the new artificer class, Eberron
presents a wealth of opportunities to use new and distinctive magic items.
The following items can be created by PCs, placed as treasure, or used
by enemy NPCs.
This section
is provided courtesy of Wevrik the Wonder-wright, reknowned artificer
and businessman.
New
Device for the Efficacious Revelation of Unseen Miscreants!
Ever-Watchful Eye from the workbench of Wevrik the Wonder-wright
How
often has your peaceful encampment been threatened by the ruthless attacks
of cowardly foes under cover of invisibility? Well, no more! Rest easy
under the protection of this never-resting sentinel! The device, cunningly
worked in the shape of an ever-watchful eye, consists of two parts. The
outer metal casing is painstakingly engraved according to your specifications
with the level of detail you have come to expect and is available in steel,
silver, gold, or platinum (price may vary with material selection). The
removable lens is composed of the finest hand-carved Sarlona quartz. To
activate, simply insert a fresh lens and place the Eye over the area you
wish to protect--no surface necessary; it floats in mid-air and is guaranteed
to stay where you place it! If an invisible foe approaches within 40 feet,
the Eye will emit an ear piercing shriek (custom messages available on
request for a small extra fee) and make the villain visible to all!
Cost:
25,450 gp (a bargain at twice the price!). Replacement lenses 1450 gp
ea. (ask about our bulk rates). Airship delivery available in some areas.
Moderate
Evocation (body alone faint Divination, Transmutation); CL: 8th;
Create Wondrous Item, levitate, see invisible (body); magic
mouth, invisibility purge (lens)
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An
Item of Inestimable Value in the Preservation of Vitality!
Safeguarding Amulet from the workbench of Wevrik the
Wonder-wright
We’ve
all been there—standing toe to toe with Order of the Emerald Claw cultists
when one of the treacherous fiends lands a lucky blow from behind. You
sink to the ground, your vital essence spilling away while your friends
fight on, unaware or unable to help. Is this the end? It doesn’t have
to be! The Safeguarding Amulet (inscribed with the holy symbol of your
choice for a nominal extra charge) opens to reveal a reservoir charged
with Sustentation Fluid. The amulet will detect when you are at death’s
door and give you enough vitality to make your way to safety.
Cost:
2,250 gp (you cannot afford to be without this literally life-saving item!).
Replacement charges of Sustentation Fluid: 250 gp ea.
When
wearer drops to 0 HP or less he is healed 1d8+5 hp. Opening the
amulet and adding a new charge of Sustentation Fluid is a full-round
action. Any potion of healing may be substituted for the Sustentation
Fluid.
Faint
Conjuration (without Sustentation Fluid faint necromancy); CL 5;
Create Wondrous Item, Brew Potion, deathwatch, cure
light wounds |
Caparison
for the Gentleman or Lady of High Fashion
Ever-changing Garment from the workbench of Wevrik the Wonder-wright
The
battle against evil can take you from one side of Khorvaire to the other
and beyond. And this poses a dilemma for the aficionado of finer things—how
to keep up with the latest styles? Are they wearing horizontal or vertical
stripes in Sharn this year? Will the gold and corollax feather headdress
you picked up in Riedra be appropriate in Mror? Worry no longer! Wevrik
has you covered—literally! At first glance, this special accoutrement
magique does not appear to be anything special—simply boots, breeches,
tunic and a cap of common manufacture. But once donned, at your command
they adapt themselves to the mode of dress most appropriate and appealing
to the area—this apparel actually gleans the latest fashions from the
minds of those around it! What’s more, you never have to worry about ruining
that vital first impression with a soiled or torn habiliment—the Ever-changing
Garment cleans and mends itself!
Cost:
5,300 gp (pays for itself after just one season!)
The
garment can be commanded to adapt to whatever is the highest fashion
in the view of the majority of sentient beings within 120’. This
grants a +2 compotence bonus to Charisma-related checks made to
influence the attitude of NPCs. This ability can be activated up
to 3x/day and the change to the clothing remains in effect until
commanded to change again. The mending and self-cleaning functions
can each be activated once per day. The entire garment must be worn
to be effective and takes up the head, body, and feet slots.
Faint
Illusion, Divination, Transmutation; CL5; Create Wondrous Item,
detect thoughts, disguise self, mending, prestidigitation
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Implement
for Rendering Docile the Most Ferocious of Creatures
Soothing Net from the workbench of Wevrik the Wonder-wright
There
are times when the big game hunter is not necessarily seeking a new trophy
or to fill his larder. Sometimes it’s better to “bring ‘em back alive.”
We can help you do just that! This fantastic net, woven of nearly unbreakable
Q’Barran spider silk, when triggered will magically calm any animal that
it is thrown over or walks upon it. Once your quarry is in a receptive
emotional state, the net will deepen the enchantment, making it amenable
to any peaceful usage. For those seeking more exotic game, Wevrik offers
a net fabricated to function against any creature.
Cost:
12,750 gp (animal only version), 14,760 gp (any creature version)
Up
to 3x/day, the net may be activated by a command word to trigger
the next time a creature walks over or is covered by the net. The
calm emotions effect has a Will save DC 16 and lasts for
6 rounds. The charm animal effect has a Will save DC 18 (20 if the
creature failed to save against the calm emotions effect,
and lasts for up to an hour). A creature entangled in the net that
saves against the calm emotions effect has a +5 to its
save against the charm effect. The effects end immediately
if the affected creature is attacked in any way, and the creature
gets a new saving throw each round that it remains in the net. The
net has Escape DC 21, Break DC 27 and 7 HP with 2 Hardness.
Moderate
(animal version Faint) Enchantment; CL 7; Create Wondrous Item,
calm emotions, charm animal or charm monster |
This
article was written by Chris "Hanuman47" Bowling.
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