Campaign Information for GURPS E:FC

Technology:
    Humans in Earth: Final Conflict operate at early TL8.  Technology up to TL14 is generally available to the Taelons, with exceptions noted below.

Human Technology
    Human scientists often work in concert with Taelons, allowing many exceptions to these guidelines.  Examples of this include the human scientists working with Skrill engineering and genetic manipulation.
    Space travel technology is equivalent to early TL8, but has gone mostly unused since the Taelon arrival.
    TL8 automatic weapons and TL7 guns are used commonly in military, criminal and police operations.  At GM discretion, gyrocs and even early laser weapons may be available to the upper echelons of the human military.  Needlers and electromagnetic weapons do not exist.  The Companions also provide blaster-style energy weapons (electron pistols?) to their high-level non-implant agents.
    TL7 bulletproof armor is generally available.  Government or military officials may acquire monocrys armor, and Combat Infantry Dress is used by Companion Security SWAT teams and elite military units.
    Medical technology is generally standard TL8.  Cloning is possible, but legal only for research purposes; brain transplants are unavailable.  Bionics are available, but must be obviously mechanical in appearance (this does not reduce cost).

Companion Technology
    The only exception to the Taelon TL is their use of dimensional transport, which can be treated in the same way as TL16 teleportation.

Travel:
    Travel for Taelons and humans considered important to the Companions is simple, fast and without risk.  Taelon shuttles move at speeds that can traverse any terrestrial distance instantly.
    Fixed-link teleporting is becoming increasingly available for human civilians.  Costs are comparable to air travel and travel time is, again, instantaneous.  There is, however, the risk of being abducted or tagged by the Taelons.  These savings will also lower airline rates, so travel by plane will be cheaper.

Social Issues/Finance:
    Financially, Companion employees tend to be paid quite well, probably in the area of $300,000 a year.  As to starvation and homelessness, it has largely been dealt with; anyone needing charity from private or government sources will find it easily and without hassle.
    The issue of Companion worship has been raised in the show, and it is up to the GM whether this cult has failed or thrived since the days of Julie Payton.