Taelons and their Allies:
Da'an
Zo'or
Agent Ronald Sandoval
Lt. Siobahn Beckett
The Resistance:
Jonathan Doors
William Boone
Liam Kincaid
Capt. Lilli Marquette
Augur
Dr. Julianne Belman
Unaligned NPCs:
Joshua Doors
ST: 10 DX: 12 IQ: 20 Hit Points: 80
Advantages: Empathy, Taelon Race, Status 7
Disadvantages: Sense of Duty (humans), Honesty
Skills: Sculpting-20, English-21, Computer Operation-21, Archaeology-19, Astrogation-20, Anthropology-24, Linguistics-20, Occultism-20, Administration-25, Diplomacy-24, Leadership-25, Savoir-Faire (human political)-21
GM Notes: Da'an is the one good apple among the Taelon leaders. He'll treat with respect any implants who want to argue the Synod's position on an issue, and will often go to bat for them. PCs should be careful to keep Da'an on their side; he's their only Companion ally.
Advantages: Taelon, Status 7
Disadvantages: Bad Temper, Intolerance (non-Taelons)
Skills: Anthropology-24, Economics-24, History (Taelon)-19, Administration-26, Politics-22, Strategy-21, Detect Lies-21, Interrogation-19
GM Notes: Zo'or will probably be the big bad guy for most campaigns.
He's vicious, direct and contemptuous of humans, a perfect foil for Da'an.
Non-implant PCs are unlikely to encounter him.
Zo'or's closest ally on Earth is Sandoval, and he
has a lot of pull with the Synod. Overall, he may be humanity's most
dangerous enemy.
ST: 12 DX: 14 IQ:
15 HT: 11
Basic Speed: 6.25
Move: 8 Dodge: 8
Advantages: CVI, Danger Sense, Law Enforcement Powers (complete), Night Vision
Disadvantages: Overconfidence, Fanaticism (Companions), Stubbornness, Paranoia, Duty (Companions, always on duty)
Skills: Beam Weapons (Skrill)-19, Running-14, Karate-14, Guns (Pistol)-18, Taelon Language-9, First Aid-17, Computer Operation-17, Law-17, Criminology-21, Forensics-19, Stealth-15, Acting-18, Leadership-16, Tactics-18, Detect Lies-18, Holdout-16, Intelligence Analysis-19, Interrogation-18, Shadowing-16
Common Weapons/Equipment: Skrill (4dx(1-10) cr); Light Monocrys (PD2 DR8); Personal Communicator.
GM Notes: Sandoval is an excellent choice for a major villain in any E:FC campaign. He's crafty, ruthless and usually on the wrong side, but at the same time, he's a two-sided character with understandable pathos. For added fun his wife, Deedee, can reappear.
ST: 11 DX: 15 IQ:
13 HT: 12
Basic Speed: 6.75
Move: 6 Dodge: 6
Advantages: CVI, Appearance (Attractive), Combat Reflexes, Military Rank (Level 4)
Disadvantages: Duty (Companions, always on duty), Overconfidence, Impulsiveness
Skills: Rune Lore (Celtic)-13, Beam Weapons (Skrill)-20, Guns (Pistol)-19, Guns (Rifle)-19, Karate-15, Pilot (Helicopter)-14, First Aid-15, Administration-14, Leadership-18, Tactics-19, Strategy-15, Camouflage-15, Intelligence Analysis-15, Interrogation-16, Stealth-16, Shadowing-19
Common Weapons/Equipment: Skrill (4dx(1-10) cr), M16 Rifle (5d cr), Beretta 9mm Pistol (2d+2 cr), Communicator.
GM Notes:
Advantages: Wealth (Filthy Rich), Status 3, Strong Will +3, Charisma +2
Disadvantages: Fanaticism (Liberation), Bad Temper, Stubbornness, Age (52)
Skills: Guns (Pistol)-13, Accounting-17, Law-15, Engineering (Nuclear)-17, Physics-15, Administration-16, Diplomacy-16, Leadership-16, Merchant-18, Intelligence Analysis-15
GM Notes: Doors
William Boone
(210 points)
Aide to Da'an, undercover agent for the Resistance.
ST: 11 DX: 14 IQ:
14 HT: 10
Advantages: Uninhibited CVI, Law Enforcement Powers (complete), Charisma +1, Rapid Healing, Intuition
Disadvantages: Duty (Companions, always on duty), Sense of Duty (Humanity)
Skills: Running-12, Beam Weapons (Skrill)-18, Guns (pistol)-18, Brawling-15, Fast-Draw (Pistol)-14, Taelon Language-12, First Aid-16, Tracking-15, Computer Operation-16, Criminology-20, Forensics-20, Acting-15, Diplomacy-18, Leadership-19, Detect Lies-18, Interrogation-15, Stealth-14, Streetwise-15
Common Weapons/Equipment: Skrill (4dx(1-10) cr), AMT Backup 9mm pistol (2d cr), Kevlar Vest (PD2 DR14), Personal Communicator.
GM Notes: Boone may or may not be alive in your campaign.
This is a tough call to make; he's a powerful character, but following
the plotline of the show makes for an easier-to-run campaign and Boone's
story may overshadow that of the PCs to an annoying degree.
Of course, Boone can be resurrected while preserving the show's plot.
Cloning is not beyond either the Taelons or the humans, and some of his
DNA was surely stockpiled. Whether his personality could be retrieved
is another question (do the Taleons braintape implants?).
ST: 13 DX: 15 IQ: 12 HT: 12
Advantages: Appearance (Beautiful), Absolute Direction, Acute Vision +2, Military Rank (Level 3)
Disadvantages: Overconfidence, Stubbornness, Duty (Companions, quite frequent)
Skills: Guns (Pistol)-19, Beam Weapons (Blaster)-18, Brawling-16, Mechanic (Shuttle)-12, First Aid-12, Navigation-14, Electronics Operation (Interdimensional)-12, Astrogation-14, Pilot (Shuttle)-17, Stealth-15
Advantages: Mathematical Ability, Eidetic Memory (level 1), Wealth (Wealthy)
Disadvantages: Megalomania, Delusion (his computer skills are a divine gift), Impulsiveness
Skills: Guns (Pistol)-14, Computer Operations-22, Electronics Operations (Computer)-21, Mathematics-20, Electronics-18, Computer Programming-24, Occultism-17, Research-21, Sex Appeal-13, Forgery-18, Intelligence Analysis-17, Shadowing-16
Check out the Gene Roddenberry's
Earth: Final Conflict official site,
where I got all the fine graphics used on this page. Graphics
are copyright 1998, Tribune Entertainment Co.