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Character Resources

Species

Selkath
The Selkath are the dominant sentient species of Manaan, a small aquatic planet in the Pyrshak system. Though Manaan is far from the Core and does not lie in the path of any major hyperspace lanes, its status as the sole exporter of Kolto healing fluid proved pivotal during conflicts between the Jedi and Sith during the height of the Old Republic.

The Selkaths’ marine origin is obvious in their appearance, which suggests an evolutionary heritage of amphibians or undersea mammals. They possess thee-fingered hands and fin-like feet. Their rubbery, mottled hides are most often blue or gray.

While Selkath personalities range as widely as those of Humans, they have a tendency toward arrogance. They possess an awareness of their surroundings and a reputation as skilled healers. Most Selkath live their entire lives beneath the waves on Manaan, but some residents of Ahto City find their way off-planet and on to more adventurous lives.

Selkath Commoner: Init -1 (Dex); Defense 9 (-1 Dex); Spd 10 m; VP/WP 0/12; Atk +0 melee (1d3, unarmed) or -1 ranged; SQ Species traits; SV Fort +1, Ref -1, Will +1; SZ M; FP 0; Rep +0; Str 10, Dex 8, Con 12, Int 10, Wis 12, Cha 8. Challenge Code A.
Equipment: Variety of personal belongings.
Skills:
Craft (any one) +2, Profession (any one) +2, Spot +2, Treat Injury +4, Read/Write Selkath, Read/Write Basic, Speak Selkath, Speak Basic.
Species Traits:
+2 Con, +2 Wis, -2 Dex, -2 Cha; breathe underwater; low-light vision; +4 species bonus on Swim checks; +2 species bonus on Treat Injury checks.
Automatic Languages:
Basic, Selkath.
Example names:
Selkar, Nilko, Shaelas.

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Feats

Armor Optimization
You know how to make the most of partial armor, positioning your body so attacks glance off your most protected regions.
Prerequisite: Dexterity 13, Armor Proficiency (Light).
Benefit: When wearing light armor, you gain a +1 Dodge bonus to Defense.

Conditioning
Your experience has taught you to be tough, quick and wily.
Prerequisite: Character level 5th.
Benefit: You get a +1 synergy bonus to Fortitude, Reflex and Will saving throws.

Dueling
You have studied fencing techniques and are most comfortable when fighting with a single one-handed weapon.
Prerequisites: Dexterity 13, Intelligence 13, Combat Expertise.
Benefit: You gain a +1 bonus to Attack rolls and a +1 dodge bonus to defense when wielding a single melee weapon one-handed. You cannot gain this bonus if you are using an off-hand weapon. You cannot apply the one-and-a-half times your Strength bonus to damage that you normally get from using a one-handed weapon two-handed.

Flurry
You can use melee weapons with exceptional quickness.
Prerequisites: Base attack bonus +4, Quick Draw.
Benefit: You can get one extra attack per round with a melee weapon. The attack is at your highest base attack bonus, but each attack (the extra one and the normal ones) has a -4 penalty. You must use a full-round action to use this feat.

Linguist
You are a student of languages, capable of learning new tongues at an extraordinary rate. Your knowledge of galactic linguistics and xenoetymology gives you the chance to understand a language even if you’ve never heard it before.
Prerequisites: Intelligence 15, Read/Write Language (any five); Speak Language (any five).
Benefits: When you spend skill points to purchase a new Read/Write Language skill, you gain the corresponding Speak Language skill for free.
When you experience a form of communication for the first time, you may make an Intelligence check to determine if you can identify and understand the language. The DC is based on the number of languages you know; for example, an attempt to read a datapad in an unknown language is based on the number of Read/Write Language skills you possess.

Number of Read/Write or Speak Language Skills Intelligence DC
5 25
10 20
15 15
20+ 10

Succeeding at this check for Read/Write Language grants a +5 to any subsequent check to understand the corresponding Speak Language skill (and vice-versa). If you succeed at this check, you can understand the new language and use it (as an obvious novice) until the next time you gain a level. At that time, your knowledge of the language is lost unless you spend a skill point to purchase it.

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Prestige Classes

Jedi Explorer

Statesman


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