KOTOR In-Game Weapon Stats

A lot of these items are already covered under d20 rules. They're just existing weapons with more flavorful names. Let's not make the mistake they made with the Arms & Equipment Guide: dozens of pieces of equipment that are core rulebook items with fancy names and tiny differences.

In addition, we have to make sure armor stays balanced (which means turning the defense into DR and reducing it by a fair bit). Given the era, armor shouldn't be as discouraged, but it also strays from the Star Wars feel to have everybody walking around in Mandalorian Assault Armor.

Items that I find particularly relevant to KOTOR d20 are highlighted.

Melee Weapons

Ajunta Pall's Blade

+3 Att, +3 Dam
+2 w/Flurry, +2 Fire damage

Gaffi Stick
None

Massassi Brand
+1 Att, +1 Dam

Short Sword
None

Bacca's Ceremonial Blade
+2 Att, +2 Dam
Extra +2 Att and Dam w/Flurry

Gamorrean Battleaxe
None

Mission's Vibroblade
None

Silver Lined Sword
None

Bothan Chuka
+2 Att, +2 Dam
Save vs. Fortitude at DC 15 or be stunned

GenoHaradan Poison Blade
+3 to Hit properties
Poison DC 14

Naga Sadow's Poison Blade
+3 Att, +3 Dam
Poisons

Sith Ceremonial Vibrosword
None

Bothan Stun Stick
+1 Att, +1 Dam
Save vs.Fortitude at DC 12 or be stunned

Krath Blood Knife
+1 Att, +1 Dam

Notched Steel Sword
None

Sith Tremor Sword
None

Double Bladed Sword
None

Krath Dire Sword
+1 Att, +1 Dam

Prototype Vibroblade
None

Sith War Sword
+1 Att, +1 Dam

Double-Bladed Lightsaber Blue
None

Krath Double Sword
+2 Att, +2 Dam
+2 Dam with Power Attack

Quarter Staff
None

Stun Baton
Save vs. Fortitude at DC 10 or be stunned

Double-Bladed Lightsaber Gold
None

Krath War Blade
+1 Att, +1 Dam

Raito's Gadafi Stick
+5 Att, +5 Dam

Teta's Knives
+3 Att, +3 Dam
Dexterity poison

Double-Bladed Lightsaber Green
None

Lightsaber Blue
None

Rakatan Battle Wand
+2 Att, +2 Dam
Save vs. Fortitude at DC 14 or be stunned

Vibro Double Blade
None

Double-Bladed Lightsaber Purple
None

Lightsaber Gold
None

Sanaski's Knife
+2 Att, +2 Dam
Increased Critical range, +5 Dam vs. Droids

Vibroblade
None

Double-Bladed Lightsaber Red
None

Lightsaber Green
None

Short Lightsaber Blue
None

Vibrosword
None

Echani Double Brand
+2 Att, +2 Dam
+3 Energy damage

Lightsaber Purple
None

Short Lightsaber Gold
None

wookiee Warblade
None

Echani Foil
+3 Att, +3 Dam
Increases critical strike range

Lightsaber Red
None

Short Lightsaber Green
None

Yusani's Brand
+2 Att, +2 Dam
+5 Damage vs. Droids

Echani Ritual Brand
+1 Att, +1 Dam

Long Sword
None

Short Lightsaber Purple
None

 

Echani Vibro Dagger
+2 Att, +2 Dam
+2 Cold Damage

Massassi Battle Staff
+3 Att, +3 Dam

Short Lightsaber Red
None

 

 

Ranged Weapons

Arkanian Heavy Pistol
+1 Att, +1 Dam

Canderous Heavy Repeating Blaster
None

Jurgan Kalta's Assault Rifle
+3 Att, +3 Dam, +1 w/Power Blast
+1-8 Dam vs. Droids

Sith Assassin's Pistol
+2 Att, +2 Dam
Unconscious save vs. Fortitude at DC 12, +10 Dam vs. Droids

Arkanian Pisol
+2 Att, +2 Dam

Carth's Blaster
None

Jurgan Kalta's Combine
+3 Att, +3 Dam
+2 Physical Damage

Sith Assault Gun
+1 Att, +1 Dam
+1 Physical Damage

Arkanian Sonic Rifle
+2 Att, +2 Dam
Stun save vs. Fortitude at DC 14

Cassus Fett's Heavy Pistol
+2 Att, +2 Dam
+1 Dam w/Power Blast, +4 Dam vs. Droids, Unconscious save vs. Fortitude DC 9

Light Repeating Blaster
Extra attack/round

Sith Sniper Rifle
+1 Att, +1 Dam

Bendak Starkiller's Modified Blaster
+2 Att, +2 Dam
+1 Att w/Sniper Shot and Rapid Shot

Chuundar's Bowcaster
+2 Att, +2 Dam
+4 Physical Damage

Mandalorian Assault Rifle
+2 Att, +2 Dam
Stun save vs. Fortitude at DC10

Sonic Pistol
Stun save vs. Fortitude at DC10

Blaster Cannon
+2 Att, +2 Dam
Extra attack/round

Cinnagaran Combine
+2 Att, +2 Dam
+1 Physical Damage

Mandalorian Blaster
+1 Att, +1 Dam

Sonic Rifle
Stun save vs. Fortitude at DC10

Blaster Carbine
None

Disrupter Pistol
None

Mandalorian Heavy Pistol
+3 Att, +3 Dam
+3 Dam w/Power Blast

Verpine Droid  Disruptor
+2  Att, +2 Dam
1-10 Dam vs. Droids

Blaster Pistol
None

Disrupter Rifle
None

Mandalorian Heavy Repeating Blaster
+1-4 vs. Droids
Extra attack/round, 2 extra attacks w/Rapid Shot

Verpine Prototype Ion Gun
+2 Att, +2 Dam

Blaster Rifle
None

GenoHaradan Blaster
+5 Att, +5 Dam

Mandalorian Ripper
+2 Att, +2 Dam

Zaalbar's Bowcaster
None

Bothan Discord Gun
+1 Att, +1 Dam
Stun save vs. Fortitude at DC 12

Heavy Blaster
None

Medium Repeating Blaster
+1 Att, +1 Dam
Extra attack/round

Zabrak Battle Cannon
+3 Att, +3 Dam
+2 Dam w/Power Blast

Bothan Droid Stunner
+1 Att, +1 Dam
1-12 Dam vs. Droids

Heavy Repeating Blaster
Extra attack/round, 2 extra attacks w/Rapid Shot

Null Blaster Cannon
None

Zabrak Blaster Pistol
+3 Att, +3 Dam
Stun vs. Fortitude at DC 12

Bothan Needler
+2 Att, +2 Dam
Unconscious save vs. Fortitude at DC 15

Hold Out Blaster
Unconsciousness save vs. Fortitude at DC 9

Null Model Blaster Rifle
None

Zabrak Disrupter Cannon
+2 Att, +2 Dam

Bothan Quick Draw
+1 Att, +1 Dam
Unconsciousness save vs. Fortitude at DC 11

Ion Blaster
1-8 Dam vs. Droids

Null Model Heavy Blaster
None

Zabrak Tystel Mark III
+2 Att, +2 Dam
+2 Physical Damage

Bothan Shrieker
+1 Att, +1 Dam
Stun save vs. Fortitude at DC10

Ion Rifle
1-10 Dam vs. Droids

Null Model Ion Rifle
None

 

Bowcaster
+2 Dam

Jamoh Hogra's Carbine
+1 Att, +1 Dam
+2 Physical Damage

Null Model Pistol
None

 

 

Grenades

Adhesive Grenade
15 second entangle

Fragmentation Grenade
20 pts Physical Damage

Poison Grenade
Poison save at DC 12

Thermal Detonator
60 pts Energy Damage, knockdown

Concussion Grenade
9 second stun, save vs. Fortitude at DC 9

Ion Grenade
15 pts. Ion damage, 45 vs. Droids

Sonic Grenade
20 pts Sonic damage
-6 Dex for 30 seconds

 

Cryoban Grenade
20 pts Cold Damage
6 second paralyze

Plasma Grenade
36 pts. Fire Damage

Stun Grenade
Stun save vs. Fortutiude at DC 12

 

 

Lightsaber Upgrades

Blue Crystal
Turns saber blue

Gold Crystal
Turns saber yellow

Opila Crystal
Enhanced Critical (+2-12 Dam)

Sigil Crystal
+1-6 Dam

Bondar Crystal
Stun vs. Fortitude save at DC 15

Green Crystal
Turns saber green

Phond Crystal
+1-10 Dam vs. Droids

Solari Crystal
+5 Enhancement

Damind Crystal
+2 Enhancement

Jenruax Crystal
Laser Deflection +5

Red Crystal
Turns saber red

Upari Crystal
+5 Enhancement

Eralam Crystal
+3 Enhancement

Luxum Crystal
+3 Enhancement vs. Droids

Rubat Crystal
+1 Enhancement

Violet Crystal
Turns saber purple

Firkrann Crystal
+4 Enhancement vs. Droids

Nextor Crystal
Enhance Critical Strike

Sapith Crystal
+4 Enhancement

 

 

Armor

Arkanian Bond Armor
+8 Def (Max Dex +3), 20 Def vs. Cold

Darth Bandon's Fiber Armor
+5 Def (Max Dex +5), 25 Def vs. Fire

Jedi Knight Robe
+2 AC

Powered Battle Armor
+9 Def (Max Dex +1), +1 Str

Battle Armor
+8 Def (Max Dex +1)

Darth Revan's Robes
+4 Strength, +5 Def, Regeneration
Dark Side only

Jedi Master Robe
+3 AC

Powered Light Battle Armor
+8 Def (Max Dex +2), 25 Def vs. Sonic, +1 Strength

Bonadon Allow Heavy Suit
+6 Def (Max Dex +4)

Davik's War Suit
+8 Def (Max Dex +3), 10 Def vs. Cold and Fire

Jedi Robe
+1 AC

Qel-Droma Robes
+2 Wisdom, +5 Defense
Light Side only

Bronzium Cast Light Armor
+8 Def (Max Dex +2)

Durasteel Heavy Battle Armor
+10 Def (Max Dex +0)

Jurgan Kalta's Power Suit
+10 Def (Max Dex +0)

Reinforced Fiber Armor
+7 Def (Max Dex +4)

Calo Nord's Battle Armor
+9 Def (Max Dex +1), 10 Def vs. Fire and Sonic

Echani Battle Armor
+7 Def (Max Dex +3), 15 Def vs. Sonic

Krath Heavy Armor
+9 Def (Max Dex +2)

Republic Mod Armor
+5 Def (Max Dex +4)

Cassus Fett's Battle Armor
+10 Def (Max Dex +0), 10 Def vs. Cold, Fire, and Sonic

Echani Fiber Armor
+5 Def (Max Dex +5)

Krath Holy Battle Suit
+9 Def (Max Dex +2), 15 Def vs. Cold, Fire, and Sonic

Star Forge Robes
+5 Wisdom, +5 Def, +2 Saving Throws
Light Side only

Cinnagar Plate Armor
+10 Def (Max Dex +1), 25 Def vs. Sonic

Echani Light Armor
+5 Def (Max Dex +5), 15 Def vs. Fire

Light Battle Armor
+2 Def (Max Dex +2)

Ulic Qel-Droma's Mesh Suit
+8 Def (Max Dex +4), 20 Def vs. Cold and Fire

Cinnagar War Suit
+7 Def (Max Dex +3), 15 Def vs. Sonic

Eriadu Prototype Armor
+6 Def (Max Dex +4)

Mandalorian Armor
+10 Def (Max Dex +1), 25 Def vs. Sonic

Verpine Fiber Mesh
+8 Def (Max Dex +3)

Cinnagar Weave Armor
+6 Def (Max Def +5), 20 Def vs. Cold

Exar Kun's Light Battle Suit
+9 Def (Max Dex +3)

Mandalorian Assault Armor
+13 Def (Max Dex +0)
25 Def vs. Cold and Fire

Verpine Zal Alloy Mesh
+12 Def (Max Dex +1), 25 Def vs. Cold, Fire, and Sonic

Combat Suit
+4 Def (Max Dex +5)

GenoHaradan Mesh Armor
+7 Def (Max Dex +5), +4 Stealth, +3 Dex

Mandalorian Battle Armor
+11 Def (Max Dex +0), 25 Def vs. Electrical

Zabrak Battle Armor
+6 Def (Max Dex +4), 20 Def vs. Cold

Dark Jedi Knight Robe
+2 AC

Heavy Battle Armor
+9 Def (Max Dex +0)

Mandalorian Heavy Armor
+12 Def (Max Dex +0), Immune to mind affects

Zabrak Combat Suit
+5 Def (Max Dex +5)

Dark Jedi Master Robe
+3 AC

Heavy Combat Suit
+5 Def (Max Dex +4)

Massassi Ceremonial Armor
+5 Def (Max Dex +5), Immune to crititcal hits

Zabrak Field Armor
+7 Def (Max Dex +4), 30 Def vs. Cold

Dark Jedi Robe
+1 AC

Jamoh Hogra's Battle Armor
+11 Def (Max Dex +2), Str +1, Immune to critical hits

Military Suit
+6 Def (Max Dex +3)