KOTOR In-Game Weapon Stats
A lot of these items are already covered under d20 rules. They're just existing weapons with more flavorful names. Let's not make the mistake they made with the Arms & Equipment Guide: dozens of pieces of equipment that are core rulebook items with fancy names and tiny differences.
In addition, we have to make sure armor stays balanced (which means turning the defense into DR and reducing it by a fair bit). Given the era, armor shouldn't be as discouraged, but it also strays from the Star Wars feel to have everybody walking around in Mandalorian Assault Armor.
Items that I find particularly relevant to KOTOR d20 are highlighted.
Melee Weapons
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Ajunta Pall's Blade +3 Att, +3 Dam |
Gaffi Stick None |
Massassi Brand +1 Att, +1 Dam |
Short Sword |
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Bacca's Ceremonial Blade +2 Att, +2 Dam Extra +2 Att and Dam w/Flurry |
Gamorrean Battleaxe None |
Mission's Vibroblade None |
Silver Lined Sword None |
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Bothan Chuka +2 Att, +2 Dam Save vs. Fortitude at DC 15 or be stunned |
GenoHaradan Poison Blade Poison DC 14 |
Naga Sadow's Poison Blade +3 Att, +3 Dam Poisons |
Sith Ceremonial Vibrosword None |
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Bothan Stun Stick +1 Att, +1 Dam Save vs.Fortitude at DC 12 or be stunned |
Krath Blood Knife |
Notched Steel Sword None |
Sith Tremor Sword |
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Double Bladed Sword None |
Krath Dire Sword +1 Att, +1 Dam |
Prototype Vibroblade None |
Sith War Sword +1 Att, +1 Dam |
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Double-Bladed Lightsaber BlueNone |
Krath Double Sword +2 Att, +2 Dam +2 Dam with Power Attack |
Quarter Staff |
Stun Baton |
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Double-Bladed Lightsaber Gold None |
Krath War Blade |
Raito's Gadafi Stick +5 Att, +5 Dam |
Teta's Knives Dexterity poison |
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Double-Bladed Lightsaber Green None |
Lightsaber Blue None |
Rakatan Battle Wand +2 Att, +2 Dam Save vs. Fortitude at DC 14 or be stunned |
Vibro Double Blade |
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Double-Bladed Lightsaber Purple |
Lightsaber Gold None |
Sanaski's Knife +2 Att, +2 Dam Increased Critical range, +5 Dam vs. Droids |
Vibroblade None |
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Double-Bladed Lightsaber Red None |
Lightsaber Green None |
Short Lightsaber Blue None |
Vibrosword |
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Echani Double Brand +2 Att, +2 Dam +3 Energy damage |
Lightsaber Purple |
Short Lightsaber Gold None |
wookiee Warblade None |
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Echani Foil +3 Att, +3 Dam Increases critical strike range |
Lightsaber Red None |
Short Lightsaber Green None |
Yusani's Brand +2 Att, +2 Dam +5 Damage vs. Droids |
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Echani Ritual Brand +1 Att, +1 Dam |
Long Sword None |
Short Lightsaber Purple None |
|
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Echani Vibro Dagger +2 Att, +2 Dam +2 Cold Damage |
Massassi Battle Staff |
Short Lightsaber Red None |
Ranged Weapons
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Arkanian Heavy Pistol +1 Att, +1 Dam |
Canderous Heavy Repeating Blaster None |
Jurgan Kalta's Assault Rifle +3 Att, +3 Dam, +1 w/Power Blast +1-8 Dam vs. Droids |
Sith Assassin's Pistol +2 Att, +2 Dam Unconscious save vs. Fortitude at DC 12, +10 Dam vs. Droids |
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Arkanian Pisol +2 Att, +2 Dam |
Carth's Blaster None |
Jurgan Kalta's Combine +3 Att, +3 Dam +2 Physical Damage |
Sith Assault Gun +1 Att, +1 Dam +1 Physical Damage |
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Arkanian Sonic Rifle +2 Att, +2 Dam Stun save vs. Fortitude at DC 14 |
Cassus Fett's Heavy Pistol +2 Att, +2 Dam +1 Dam w/Power Blast, +4 Dam vs. Droids, Unconscious save vs. Fortitude DC 9 |
Light Repeating Blaster Extra attack/round |
Sith Sniper Rifle +1 Att, +1 Dam |
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Bendak Starkiller's Modified Blaster +2 Att, +2 Dam +1 Att w/Sniper Shot and Rapid Shot |
Chuundar's Bowcaster +2 Att, +2 Dam +4 Physical Damage |
Mandalorian Assault Rifle +2 Att, +2 Dam Stun save vs. Fortitude at DC10 |
Sonic Pistol |
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Blaster Cannon +2 Att, +2 Dam Extra attack/round |
Cinnagaran Combine +2 Att, +2 Dam +1 Physical Damage |
Mandalorian Blaster +1 Att, +1 Dam |
Sonic Rifle Stun save vs. Fortitude at DC10 |
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Blaster Carbine None |
Disrupter Pistol None |
Mandalorian Heavy Pistol +3 Att, +3 Dam +3 Dam w/Power Blast |
Verpine Droid Disruptor +2 Att, +2 Dam 1-10 Dam vs. Droids |
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Blaster Pistol None |
Disrupter Rifle None |
Mandalorian Heavy Repeating Blaster +1-4 vs. Droids Extra attack/round, 2 extra attacks w/Rapid Shot |
Verpine Prototype Ion Gun |
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Blaster Rifle None |
GenoHaradan Blaster +5 Att, +5 Dam |
Mandalorian Ripper +2 Att, +2 Dam |
Zaalbar's Bowcaster |
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Bothan Discord Gun +1 Att, +1 Dam Stun save vs. Fortitude at DC 12 |
Heavy Blaster None |
Medium Repeating Blaster +1 Att, +1 Dam Extra attack/round |
Zabrak Battle Cannon +2 Dam w/Power Blast |
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Bothan Droid Stunner +1 Att, +1 Dam 1-12 Dam vs. Droids |
Heavy Repeating Blaster Extra attack/round, 2 extra attacks w/Rapid Shot |
Null Blaster Cannon None |
Zabrak Blaster Pistol Stun vs. Fortitude at DC 12 |
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Bothan Needler +2 Att, +2 Dam Unconscious save vs. Fortitude at DC 15 |
Hold Out Blaster Unconsciousness save vs. Fortitude at DC 9 |
Null Model Blaster Rifle None |
Zabrak Disrupter Cannon |
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Bothan Quick Draw +1 Att, +1 Dam Unconsciousness save vs. Fortitude at DC 11 |
Ion Blaster 1-8 Dam vs. Droids |
Null Model Heavy Blaster None |
Zabrak Tystel Mark III +2 Physical Damage |
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Bothan Shrieker +1 Att, +1 Dam Stun save vs. Fortitude at DC10 |
Ion Rifle 1-10 Dam vs. Droids |
Null Model Ion Rifle None |
|
|
Bowcaster |
Jamoh Hogra's Carbine +1 Att, +1 Dam +2 Physical Damage |
Null Model Pistol None |
Grenades
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Adhesive Grenade 15 second entangle |
Fragmentation Grenade 20 pts Physical Damage |
Poison Grenade Poison save at DC 12 |
Thermal Detonator 60 pts Energy Damage, knockdown |
|
Concussion Grenade |
Ion Grenade 15 pts. Ion damage, 45 vs. Droids |
Sonic Grenade 20 pts Sonic damage -6 Dex for 30 seconds |
|
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Cryoban Grenade 20 pts Cold Damage 6 second paralyze |
Plasma Grenade 36 pts. Fire Damage |
Stun Grenade |
Lightsaber Upgrades
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Blue Crystal Turns saber blue |
Gold Crystal Turns saber yellow |
Opila Crystal Enhanced Critical (+2-12 Dam) |
Sigil Crystal +1-6 Dam |
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Bondar Crystal Stun vs. Fortitude save at DC 15 |
Green Crystal Turns saber green |
Phond Crystal +1-10 Dam vs. Droids |
Solari Crystal +5 Enhancement |
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Damind Crystal +2 Enhancement |
Jenruax Crystal Laser Deflection +5 |
Red Crystal Turns saber red |
Upari Crystal +5 Enhancement |
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Eralam Crystal +3 Enhancement |
Luxum Crystal +3 Enhancement vs. Droids |
Rubat Crystal +1 Enhancement |
Violet Crystal Turns saber purple |
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Firkrann Crystal +4 Enhancement vs. Droids |
Nextor Crystal Enhance Critical Strike |
Sapith Crystal +4 Enhancement |
Armor
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Arkanian Bond Armor +8 Def (Max Dex +3), 20 Def vs. Cold |
Darth Bandon's Fiber Armor +5 Def (Max Dex +5), 25 Def vs. Fire |
Jedi Knight Robe +2 AC |
Powered Battle Armor +9 Def (Max Dex +1), +1 Str |
|
Battle Armor +8 Def (Max Dex +1) |
Darth Revan's Robes Dark Side only |
Jedi Master Robe +3 AC |
Powered Light Battle Armor +8 Def (Max Dex +2), 25 Def vs. Sonic, +1 Strength |
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Bonadon Allow Heavy Suit +6 Def (Max Dex +4) |
Davik's War Suit +8 Def (Max Dex +3), 10 Def vs. Cold and Fire |
Jedi Robe +1 AC |
Qel-Droma Robes Light Side only |
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Bronzium Cast Light Armor +8 Def (Max Dex +2) |
Durasteel Heavy Battle Armor +10 Def (Max Dex +0) |
Jurgan Kalta's Power Suit +10 Def (Max Dex +0) |
Reinforced Fiber Armor +7 Def (Max Dex +4) |
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Calo Nord's Battle Armor +9 Def (Max Dex +1), 10 Def vs. Fire and Sonic |
Echani Battle Armor |
Krath Heavy Armor +9 Def (Max Dex +2) |
Republic Mod Armor +5 Def (Max Dex +4) |
|
Cassus Fett's Battle Armor +10 Def (Max Dex +0), 10 Def vs. Cold, Fire, and Sonic |
Echani Fiber Armor +5 Def (Max Dex +5) |
Krath Holy Battle Suit +9 Def (Max Dex +2), 15 Def vs. Cold, Fire, and Sonic |
Star Forge Robes +5 Wisdom, +5 Def, +2 Saving Throws Light Side only |
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Cinnagar Plate Armor +10 Def (Max Dex +1), 25 Def vs. Sonic |
Echani Light Armor +5 Def (Max Dex +5), 15 Def vs. Fire |
Light Battle Armor +2 Def (Max Dex +2) |
Ulic Qel-Droma's Mesh Suit +8 Def (Max Dex +4), 20 Def vs. Cold and Fire |
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Cinnagar War Suit +7 Def (Max Dex +3), 15 Def vs. Sonic |
Eriadu Prototype Armor +6 Def (Max Dex +4) |
Mandalorian Armor +10 Def (Max Dex +1), 25 Def vs. Sonic |
Verpine Fiber Mesh +8 Def (Max Dex +3) |
|
Cinnagar Weave Armor +6 Def (Max Def +5), 20 Def vs. Cold |
Exar Kun's Light Battle Suit +9 Def (Max Dex +3) |
Mandalorian Assault Armor +13 Def (Max Dex +0) 25 Def vs. Cold and Fire |
Verpine Zal Alloy Mesh +12 Def (Max Dex +1), 25 Def vs. Cold, Fire, and Sonic |
|
Combat Suit +4 Def (Max Dex +5) |
GenoHaradan Mesh Armor +7 Def (Max Dex +5), +4 Stealth, +3 Dex |
Mandalorian Battle Armor +11 Def (Max Dex +0), 25 Def vs. Electrical |
Zabrak Battle Armor +6 Def (Max Dex +4), 20 Def vs. Cold |
|
Dark Jedi Knight Robe +2 AC |
Heavy Battle Armor +9 Def (Max Dex +0) |
Mandalorian Heavy Armor +12 Def (Max Dex +0), Immune to mind affects |
Zabrak Combat Suit +5 Def (Max Dex +5) |
|
Dark Jedi Master Robe +3 AC |
Heavy Combat Suit +5 Def (Max Dex +4) |
Massassi Ceremonial Armor +5 Def (Max Dex +5), Immune to crititcal hits |
Zabrak Field Armor +7 Def (Max Dex +4), 30 Def vs. Cold |
|
Dark Jedi Robe +1 AC |
Jamoh Hogra's Battle Armor +11 Def (Max Dex +2), Str +1, Immune to critical hits |
Military Suit +6 Def (Max Dex +3) |