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[Note: content on this page is incomplete and untested.]

New Force Feats

Force Breach
You are trained in denying your enemies access to the Force.

Benefit: You gain a +2 bonus to Sever Force and Force Suppression. (Note that even with this bonus, you cannot use either of these skills untrained.)

Force Wave
You can create a telekinetic explosion around yourself, knocking any surrounding enemies—and allies—to the ground.

Prerequisites: Force-Sensitive, Alter, Move Object 5 ranks
Benefit:
When you use Force Wave, all other characters within range are knocked down unless they make a Reflex save against 5 + your character level. A character who is knocked down is prone until he makes a move action to stand.
Make a Move Object roll to determine range and VP cost:

Move Object DC

Area

VP Cost

15

6-meter radius

4

20

10-meter radius

6

25

14-meter radius

8

30

18-meter radius

10

Creating a Force Wave is a full-round action.

Kinetic Disassembly
Your familiarity with droid construction gives you a better understanding of how to telekinetically disable and even destroy droids.

Prerequisites: Force-Sensitive, Alter, Move Object 5 ranks, Craft (Droid) 5 ranks
Benefit:
When you use Kinetic Disassembly, target a single droid. Make a Move Object roll to determine range and VP cost:

Move Object DC

Stun

Damage

VP Cost

15

2 rounds

-

3

20

2 rounds

1d6

5

25

4 rounds

1d6

7

30

4 rounds

2d6

9

A successful roll stuns the droid and may damage it. Damage from Kinetic Disassembly ignores damage reduction from shields and armor.

New Force Skills

Force Suppression (Cha)
Trained Only; Requires the Force-Sensitive and Alter feats

You can disrupt an enemy’s access to Force-powered enhancements. This skill can only target a character who is affected by Battlemind, Enhance Ability, Enhance Senses, Inspire or Force Shield.

Check: A Force Suppression check determines the DC of the target’s Will saving throw.

Result

Will Save DC

10 or lower

10

11-20

15

21-30

20

31 or higher

25

On a failed save, the target ceases to be affected by any of the Force powers listed above.
Retry:
Yes, but when you fail, the targets gains a +5 bonus to his Will saving throw for your next attempt during the same encounter.
Time:
Activating this Force skill is an attack action.
Vitality Point Cost:
8

Force Camouflage (Wis)
Trained Only; Requires the Force-Sensitive, Control and Alter Feats

You can use the Force to reduce others’ awareness of you. This involves manipulation of light and sound, so it is equally effective against droids and living beings. However, this skill does not represent true invisibility and does not prevent devices such as holorecorders or laser "tripwires" from detecting you.

Check: [Still need stats: treat as Battlemind for Move Silently and Hide checks at half the VP cost or double the bonus, maybe with Uncanny Hide packed in.]

[Insert Sidebar:]

GM Notes: Force Powers

If you’re wondering why some "Force powers" seen in Knights of the Old Republic don’t appear in this supplement, refer to the table below. The majority of Force powers seen in Knights of the Old Republic are already represented by existing feats and Force skills.

KOTOR Force Power

SWRPG Force Skill/Feat

Force Resistance, Force Immunity

Force Defense

Energy Resistance, Imp. Energy Resistance

Dissipate Energy

Dominate Mind

Control Mind

Force Push

Move Object

Adv Throw Lightsaber

Kinetic Combat

Cure, Heal

Health Self, Heal Another

Force Aura, Force Armor

Force Shield

Force Valor, Knight Valor, Master Valor

Enhance Ability, Inspire

Stun

Move Object

Stasis, Stasis Field

Malacia

Stun Droid

Move Object

Disable Droid, Destroy Droid

Kinetic Disassembly*

Wound

Force Strike

Choke, Kill

Force Grip

Affliction, Plague

Alchemy

Horror, Insanity

Fear

Shock, Force Storm

Force Lightning

Drain Life, Death Field

Drain Energy

* Kinetic Disassembly is described on pg. X of this supplement


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